BlueCat Motors E-books > Science Technology > Computer Game Designer (Virtual Apprentice) by Don Rauf

Computer Game Designer (Virtual Apprentice) by Don Rauf

By Don Rauf

Chapters contain:
- prepare for Action
- video game dressmaker at the Job
- The High-Speed Evolution of digital Games
- online game clothier in Training
- The avid gamers Who deliver video games to Life
- young ones Ask, online game Designers Answer
- digital Apprentice: online game clothier for a Day.
Each available booklet contains:
- A behind-the-scenes examine the featured industry
- Profiles of operating pros that supply an inside of peek at what they do
- fact cost sidebars to aid readers come to a decision if this can be the activity for them
- discover extra and try it out sidebars for extra research
- an afternoon within the lifestyles job checklist that info a standard day at the job
- Q&As among real-life children and pros
- A count number Me In magazine function for readers to trace their activities.
With a full of life tone, dynamic glance, and lots of full-color and black-and-white pictures, the digital Apprentice books are the best start line for teenagers starting their profession exploration.

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Additional resources for Computer Game Designer (Virtual Apprentice)

Sample text

Com has tons of helpful training info. Some enjoy programming. Others are artists or animators. The one thing they all have in common? They would all rather be playing games than just about anything else in the world, and they typically know a little bit about a lot of things—from computer programming to story writing to graphic arts. Playing a lot is probably the most important education a future game designer can have. Can you imagine telling your parents that you’re going to do nothing but play games in college?

The next step in my game plan for the future is to: _________________________________________________________________________ _________________________________________________________________________ _________________________________________________________________________ _________________________________________________________________________ After reading about the Great Video Game Crash of 1983-1984, I’ve decided to use my technological know-how in a profession that isn’t so risky—like ❑ Nuclear energy.

Don’t forget to exercise your thumbs by playing a round of a favorite video game or two. 4:00 Pitch your product to your parents, friends, or classmates as if they were the publishers of a big electronic games company with lots of money to spend on developing your game. Listen carefully to their feedback. Are they ready to fork over the big bucks to make your game happen? 5:00 Heave a big sigh of relief now that the presentation is over. Based on your “publisher’s” reaction to your idea, come up with a list of five things you need to do next.

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